Focuses on youth gaming environments. Performs manual ID checks at in-person events and plans to launch a privacy-sensitive tokenised ID system using gesture-based spoof resistance, minimal data retention and community trust principles for underage users.
System shows strong youth sector alignment and local trust-building. Prototype phase limits scalability and cross-sector applicability. Video call spoofing detection was innovative but needs broader testing. Broader deployment and digital interoperability remain underdeveloped.